Sweet Bonanza · An Australian English escape

Make room for something bigger.

A Sweet Bonanza orchard where little numbers grow into bright possibilities. Slide the whole tray and nurture a single 128 sweet.

248128
Gummy orchard in Wexarimo's illustrated fruit and confectionery world
The gummy orchard, ready to grow

An orchard with sixteen plots

Every move sends the entire tray towards one edge. Equal values that meet combine once, then a new 2 arrives in an empty plot. Space is your most useful ingredient.

16plots to work with
1merge per tile, per slide
Layer canyon in Wexarimo's illustrated fruit and confectionery world
The layers of a gummy canyon

Layers tell a growing story

Two 4s become an 8. Two 8s become a 16. The gummy canyon gives that simple progression a landscape, but growth on the board still begins with finding a pair and leaving room for its next neighbour.

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Gummy Grove 128

Bonbon workbench in Wexarimo's illustrated fruit and confectionery world
The bonbon workbench

Keep a corner of the workbench clear

Try gathering larger values towards one side while smaller sweets move around them. This is a planning habit, not a guaranteed solution. Read the whole tray before a slide, because every occupied plot moves together.

Terraces rise one step at a time

A newly combined sweet cannot merge again during the same slide. For example, 4, 4, 8 moving left becomes 8, 8, then a later move can join those two. One turn has one layer of growth.

Apricot terraces in Wexarimo's illustrated fruit and confectionery world
Apricot terraces, one layer above another

Make your next slide a considered one.

  1. Choose an edge

    Use the four direction buttons. On a keyboard, focus the tray before using arrow keys so the rest of the page remains scrollable.

  2. Join equals once

    Values slide as far as possible. Matching neighbours combine once per move, adding the new value to your score.

  3. Protect an empty plot

    A changed board receives one new 2. A direction that cannot change the tray adds nothing and does not use the undo state.

  4. Undo or plant again

    Undo slide restores the last changed tray and score once. Fresh tray starts with two small sweets and clears the previous result.

Cherry pavilion in Wexarimo's illustrated fruit and confectionery world
A pause beneath the cherry pavilion

Open space is an ingredient.

A free plot gives the next small sweet somewhere to land. When space narrows, inspect possible pairs before you move. A larger score matters less than keeping the next direction available.

Pause among the trees

A few useful answers

Gummy Grove 128, explained.

Why did three matching tiles not all combine?

Each tile can participate in only one merge during a move. Read the resulting pair again on your next slide.

Does a blocked arrow add another number?

No. A new 2 appears only when a move actually changes the board.

When is the tray stuck?

It is stuck when every plot is occupied and no adjacent equal values can merge. Undo may reopen the previous position.

Beyond the cherry pavilion

Reaching 128 is a small on-screen milestone. You may keep exploring or rest in the sugar meadow. The score has no currency, purchase or prize behind it, and refreshing begins a new tray.

Sugar meadow in Wexarimo's illustrated fruit and confectionery world
The sugar meadow beyond the numbered tray

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