Sweet Bonanza · An Australian English escape
Make room for something bigger.
A Sweet Bonanza orchard where little numbers grow into bright possibilities. Slide the whole tray and nurture a single 128 sweet.

An orchard with sixteen plots
Every move sends the entire tray towards one edge. Equal values that meet combine once, then a new 2 arrives in an empty plot. Space is your most useful ingredient.

Layers tell a growing story
Two 4s become an 8. Two 8s become a 16. The gummy canyon gives that simple progression a landscape, but growth on the board still begins with finding a pair and leaving room for its next neighbour.
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Gummy Grove 128

Keep a corner of the workbench clear
Try gathering larger values towards one side while smaller sweets move around them. This is a planning habit, not a guaranteed solution. Read the whole tray before a slide, because every occupied plot moves together.
Terraces rise one step at a time
A newly combined sweet cannot merge again during the same slide. For example, 4, 4, 8 moving left becomes 8, 8, then a later move can join those two. One turn has one layer of growth.

Make your next slide a considered one.
Choose an edge
Use the four direction buttons. On a keyboard, focus the tray before using arrow keys so the rest of the page remains scrollable.
Join equals once
Values slide as far as possible. Matching neighbours combine once per move, adding the new value to your score.
Protect an empty plot
A changed board receives one new 2. A direction that cannot change the tray adds nothing and does not use the undo state.
Undo or plant again
Undo slide restores the last changed tray and score once. Fresh tray starts with two small sweets and clears the previous result.

Open space is an ingredient.
A free plot gives the next small sweet somewhere to land. When space narrows, inspect possible pairs before you move. A larger score matters less than keeping the next direction available.
Pause among the treesA few useful answers
Gummy Grove 128, explained.
Why did three matching tiles not all combine?
Each tile can participate in only one merge during a move. Read the resulting pair again on your next slide.
Does a blocked arrow add another number?
No. A new 2 appears only when a move actually changes the board.
When is the tray stuck?
It is stuck when every plot is occupied and no adjacent equal values can merge. Undo may reopen the previous position.
Beyond the cherry pavilion
Reaching 128 is a small on-screen milestone. You may keep exploring or rest in the sugar meadow. The score has no currency, purchase or prize behind it, and refreshing begins a new tray.
